What construction skills and techniques must you learn or know about? What are the hazards of your work? Math: What mathematical 'news' is there that will help you? Technology (tools) available? What innovative technology can be built into your work or have you or others discovered? (14th to 17th century versions of 20th century technology? Is the older better? In what ways?) Special features of your project that you must build into your design? Technology needed? (You may have to do some inventing to complete your project - but within the limits of the Renaissance.)
Name of your guild? Philosophy of design? Terms and vocabulary unique to your guild's work? Who have been the innovators in your field of study? What has each contributed of significant importance? Where did each master get his ideas? Any special study that he did, place he visited, things he observed and applied to what he is passing on to you? For what donations is your guild responsible and why? What artwork has your guild been required to commission? What should be kept secret and why? You are to be apprenticed to an Architect designing a Palatial Estate, Cathedral, Hospital, University, Globe Theatre, place of business, designing a town mall (marketplace) What have you learned that 20th century chemists, scientists, mathematicians, or astronomers use today as a result of ideas and techniques of the Renaissance ( or what the Renaissance borrowed from earlier centuries)? Special features of your guild's work area? Sanitation: a concern? Particular problems you are working on to solve? Guilds may use to do this? What mathematical 'news' has someone from your guild discovered? Particular problems, superstitions your guild must deal with? What artwork has your guild been required to commission? What donations is your guild responsible for and why? What must be kept secret and why?Ĭourse of study? What books will you be using? By? Techniques must learn or know about? Cautions, hazards? Math: What math must you know or will you be using? What mathematical 'news' is there that will help you? Technology (tools) available? What innovative technology will be built into your work or have others discovered? (14th to 17th century versions of 20th century technology? Is the older better? In what ways?) Technology needed (you may have to invent)? Guilds will use to do this? Decorative art for your implements? Which ones? Which guild and/or famous master has helped you? Who have been the innovators in your field of study? What has each contributed of significant importance? Where did each master get his ideas? Any special study that he did, place he visited, things he observed and applied to what he is passing on to you?
Name of your guild? Who is allowed into your guild? Special features of your guild? Terms and vocabulary unique to your guild's work or beliefs? Special clothing that your guild members must wear? Why?
This Guide will also help you by showing the easiest ways to earn gold in The Guild II: Renaissance There are four classes in Guild 2.You are to be apprenticed to an Alchemist, Scientist, Astronomer to engage in scientific inquiry and design new tools. It’s a relatively obscure mixture of genres (RPG, strategy, If you’ve never even heard of The Guild 2: Renaissance before, you could be forgiven. In “The Guild 2: Renaissance” a few more professions are added. “The Guild 2: Pirates of the European Seas” added the following profession: Fisherman. I haven’t played Renaissance yet (though I’m downloading a digital version as I type this), but having played original and the pirate expansion,
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